
I am currently working at
Radical Entertainment.
I am a Programmer on
Prototype 2.
From July 2009 to March 2011, I worked at
Next Level Games.
I was a Programmer on
Captain America: Super Soldier.
In addition, I worked on
Transformers: Cybertron Adventures
and
Tom Clancy's Ghost Recon.
On February 12, 2009 I received my M.Sc. in
Computer Graphics under the joint supervision of
David Mould and
Mark Eramian. My
thesis was titled
Feature-Rich Distance-Based Terrain Synthesis. In this work, I created a terrain synthesis algorithm based on path planning. I also researched the phenomenon known as pareidolia, where I answered the question of how to embed imagery in the structure of terrains.